

Similarly, objects, enemies, and pathways seem to appear out of a poorly executed gloom that seems to exist for no other reason than to reduce the number of assets rendering at any given time. The lighting is also a bit inconsistent, with the fireball spell lighting the way in some areas and disappearing sadly into the void in others. It’s pretty disconcerting, and I found that I had to force myself not to look at that particular spell to get immersed. It’s hard to describe, but something about it looks off – like a 3-dimensional effect has been misaligned around a 2-dimensional circle. This is particularly evident as you cast the fireball, essentially the player’s primary weapon. This happens with annoying regularity, and although not game-breaking, it does break the immersion considerably.Īdditionally, the visual effects accompanying magical attacks and some general background ambience sounds are slightly flat and underwhelming. Most notable is the way that assets pop in and out of existence.

While the environments provide a fair representation of a mythical fantasy world, some distracting technical issues occur throughout, sadly detracting from the gameplay.
#PHANTOM BRIGADE WIZARD PC#
Graphically, the Quest version of The Wizards – Dark Times attempts to replicate the look of its PC counterpart but unfortunately misses the mark on many vital points. However, if you wanted to, you could simply spam this spell and basically walk through the rest of the game. I avoided using it unless absolutely necessary. My only complaint on this front is that one spell, in particular, feels a little overpowered. It’s some of the most fun combat I’ve had in VR and had the other elements of the game been executed at this level, it would’ve become one of my favourite games. Combat gets even better once you get a bit of confidence with the mechanics and find yourself launching combos, strings of gestures that run on from each other, leaving a trail of magic in your wake. The spells themselves are different enough in range, damage and effect to make each of them useful depending on the situation. The gestures are responsive, intuitive and fun to use. There are six core spells, each triggered by their unique gestures and an additional five empowered versions of these core elements. These have you summoning magical weapons and mastering everything from fireballs to lightning blasts. You’ll learn 11 spells throughout the game. The combat in The Wizards franchise is unlike any other game on the Quest and is utterly joyful to play. Goodness gracious great balls of fireĭark Times sets itself apart from these other narrative adventures (and in some ways surpasses them) with unique spellcasting mechanics. There’s also a level that forces you to play one-handed, limiting the spells you can use and forcing you to change your playstyle considerably. I particularly enjoyed the level where it constantly rains, rendering your primary fireball spell completely useless. Rinse and repeat.Īlthough it’s not ground breaking, there are a few nice touches throughout that mix up the gameplay. The player is treated to a bit of dialogue, leading to a light puzzle or a combat set piece. It’s not getting complicated, and you know what? That’s fine by me.Īs far as the broad strokes of gameplay go, The Wizards – Dark Times is no different to the likes of Star Wars: Galaxy’s Edge or Warhammer: Battle Sister. After a reasonably short amount of dialogue-based exposition, the player sets about traversing the corrupted lands of Meliora to undo the effects of the dark magics that have beset the land. There is more to it than that, but at the same time, there isn’t really. Essentially, there is evil magic afoot, and it’s up to you to stop it.

You again play accompanied by the overtly glib and entirely formless Aurelius, the dryly sarcastic narrator from the first game.ĭon’t worry if you haven’t played the original there’s nothing so in depth and convoluted within the plot that you would need a refresher course. The Wizards – Dark Times sees you play the role of (you guessed it) a wizard! Set in a fantasy world called Meliora, Dark Times continues the players’ journey as the unnamed mage from the first game. Before we take a look, nothing up my sleeves.hey, presto. Will they succeed in casting a spell on gamers this time around, or will The Wizards – Dark Times prove to be nothing more than a charlatan peddling a cheap bag of tricks. Following up on the moderately successful original, The Wizards developers Carbon Studios are back again with their signature gesture-based spell casting to see if they can conjure some magic the second time around. You may be interested in what The Wizards – Dark Times has to offer if, like me, you feel that action in VR has more potential than just running around shooting guns.
